using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct MapAssemblyLod2
    {
        public long initSoldierNum;
        public TroopTarget target;
        public int rage;
        //lua 传值
        public int soldierCount;
        public int initSoldierCount;
        public int soldierListLength;
        
        public bool isFightConditionNotMet;
        public string LogoBgColor;
        public string LogoBg;
        public string LogoColor;
        public string Logo;
        public string LogoFrame;
        public int rageHeroIndex;
    }
}
